000 02942cam a2200409 i 4500
001 23049322
003 KWUST
005 20230824115443.0
008 230405t20222022caua b 001 0 eng d
010 _a 2023275149
015 _aGBC290577
_2bnb
020 _a9781492089926
_q(pbk.)
035 _a(OCoLC)on1328008121
040 _aUKMGB
_beng
_cKWUST
_erda
_dBDX
_dOCLCF
_dCDX
_dNVC
_dDLC
042 _alccopycat
050 0 0 _aQ325.5.B87 2022
100 1 _aButtfield-Addison, Paris,
_eauthor.
245 1 0 _aPractical simulations for machine learning :
_busing synthetic data for AI /
_cParis and Mars Buttfield-Addison, Tim Nugent, and Jon Manning.
250 _aFirst edition.
264 1 _aSebastopol, CA :
_bO'Reilly Media, Inc.,
_c2022.
300 _axv, 313 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
336 _astill image
_bsti
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _aSimulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can create artificial data using simulations to train traditional machine learning models. That's just the beginning. With this practical book, you'll explore the possibilities of simulation- and synthesis-based machine learning and AI, with a focus on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. With this deeply practical book, you'll learn how to: Design an approach for solving ML and AI problems using simulations Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization (PPO) and soft actor-critic (SAO) Train ML models locally, concurrently, and in the cloud Use PyTorch, TensorFlow, the Unity ML-Agents and Perception Toolkits to enable ML tools to work with industry-standard game development tools.
650 0 _aMachine learning
_xComputer simulation.
650 0 _aArtificial intelligence
_xComputer simulation.
650 7 _aArtificial intelligence
_xComputer simulation.
_2fast
_0(OCoLC)fst00817253
700 1 _aButtfield-Addison, Mars,
_eauthor.
_1https://isni.org/isni/0000000119044669
700 1 _aNugent, Tim,
_eauthor.
_1https://isni.org/isni/0000000434716760
700 1 _aManning, Jon,
_eauthor.
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c2463
_d2463